For this exercise, I learning to implement elevation and underground visualization into web scene.
I use pre-make web scene and add an elevation and underground visualization. First, I added the new layers "FunPark_Helicopters", "FunPark_UndergroundLayers", and "FunPark Walls - Walls" to the scene.
I first off with implement elevation object of the "FunPark_Helicopters" layer. For the reason that two of FunPark_POIs object to large, I hide the "FunPark_POIs" layer. Then, I change the attribute to visualize as an object by size, and style the object as a 3D object. Next, I edit the maker to a icon of a helicopter and place helicopter above the ground of 20m.
Next, I implementing the underground visualization. To start, I edit the pipelines of FunPark_UndergroundLayers convert the data to 3D line type objects and set the diameter define line size of feet. Then, I position the pipelines offset underground of 1.5m.
However, I unable to see the pipelines, only random click on the map to find it. For the reason, I enable the underground view point of the scene. Then, I continue implementing underground layer, editing the pipe joints to a 3D object and position it with pipelines.
To view to the underground layer, I make the base map ground as transparent.
Lastly, I edit and display the buildings using elevation. Like most playing blocks or LEGOs, I convert the buildings layer as floor plat that hover off the ground and make the walls layer as a 3D object to hold and connect the buildings layer off the ground.
Strange, it looks like your pipelines are in the air.